Bladesinger

Bladesinger (revised)

Bladesingers are elves that have blended art, swordplay, and magic into a perfect harmony. In battle, a bladesinger’s lithe movements and graceful attacks may seem pretty, but are deadly nonetheless. Multiclassed fighter/wizards can become bladesingers the easiest, though any multiclass that combines martial prowess with mystical skill excels in this. Bards, in particular, tend to gravitate towards this class.

Requirements:

Race: Elf or Half-Elf

BAB: +5

Concentration: 4 ranks

Perform: 3 ranks

Tumble: 3 ranks

Feats: Combat Casting, Combat Expertise, Dodge, Still Spell, Weapon Focus (Longsword)

Weapon Proficieny: Longsword

Spellcasting: 1st Level Arcane Spells

Abilities:

Hit Die: d8

Class Skills: Balance, Concentration, Jump, Knowledge (Arcana), Perform, Spellcraft, Tumble

Skill Pts: 2 + Int modifier

Special Features:

Weapon and Armor Proficiency: The bladesinger gains no additional weapon proficiencies, but does gain proficiency in light armor, if she otherwise did not have it. If the bladesinger wears medium or heavy armor, she loses all the benefits of any of her song abilities. A bladesinger also suffers normal arcane spell failure penalties when wearing armor (except as noted below).

Bladesong: When wielding his longsword in one hand (and nothing in the other), the bladesinger gains a dodge bonus to AC equal to his Charisma modifier, if positive.

Lesser Spellsong: When wielding her longsword in one hand (and nothing in the other), the bladesinger can “take 10” when making a Concentration check to cast defensively.

Song of Celerity: When wielding a longsword in one hand (and nothing in the other) and using the full attack action, the bladesinger can cast one bladesinger spell each round as a free action.

Greater Spellsong: The bladesinger ignores arcane spell failure when wearing light armor.

Song of Fury: When wielding a longsword in one hand (and nothing in the other), and using the full attack action, the bladesinger can make one extra attack in a round at her highest base attack, but this attack and each other attack made this round suffer a -2 penalty. This penalty applies for 1 round, so it affects attacks of opportunity the bladesinger might make before her next action.

Bonus Feats: At levels two, five, and eight, the bladesinger gets a bonus feat. The feats can be any from the following list: Any Metamagic feat, Combat Reflexes, Improved Critical (longsword), Improved Disarm, Improved Trip, Mobility, Quick Draw, Spring Attack, Power Critical (longsword), Whirlwind Attack.

Spells per Day: Every level the bladesinger gains, she gains new spells per day. The spells per day are cast as a sorcerer would cast them, i.e. no preparation is required, as the bladesinger casts them “on the fly,” as it were. A bladesinger’s bonus spells are based on Charisma. The Difficulty Class for saving throws is equal to 10 plus the bladesinger spell level plus the bladesinger’s Charisma modifier. The bladesinger knows a number of spells equal to the table on the right, and chooses additional spells when she levels, just as a sorcerer would. The spells she may select are from the following list:

Level 1: Burning Hands, Endure Elements, Expeditious Retreat, Lesser Fire Orb, Magic Missile, Magic Weapon, Shield, True Strike

Level 2: Blur, Bull’s Strength, Cat’s Grace, Daylight, Flaming Sphere, Invisibility, Protection from Arrows, Resist Elements

Level 3: Blink, Displacement, Fireball, Flame Arrow, Fly, Greater Magic Weapon, Haste, Keen Edge

Level 4: Dimension Door, Fire Orb, Fire Shield, Improved Invisibility, Minor Globe of Invulnerability, Solid Fog, Stoneskin, Wall of Fire