Spellcrafter

Spellcrafter

The meat and drink of any wizard's craft is the spells themselves. Some wizards, however, focus on the spells themselves, and the symbols, formula, and incantations involved in making and learning new spells. A Spellcrafter is a wizard whose focus has been on the building of magic -- both creating it, and understanding it.

Requirements: Spellcasting: Ability to cast 4th level Arcane spells

Feats: Any 1 magical crafting feat aside from Scribe Scroll; any 1 metamagic feat; Spell Penetration; Spell Focus (any school); Skill Focus (Spellcraft)

Skills: Spellcraft 12 ranks, Knowledge/Arcana 12 ranks, at least one other Knowledge skill at 12 ranks

Special: Must have successfully created at least three original spells

Abilities:

Hit Dice: d4

Skills: Alchemy (Int), Concentration (Con), Craft (all skills, taken individually) (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).

Skill Points:  4 + Int Modifier

Special Features

Weapon and Armor Proficiency: The Spellcrafter gains no weapon or armor proficiencies.

Independent Preparation (Ex): At each level, the Spellcrafter gains the ability to prepare 1 spell of his Spellcaster level or lower without having to directly resorting to the use of his spellbook. He gains an additional Independently Prepared spell at each level.

Spellcrafter Expertise (Ex): Spellcrafters gain an inherent bonus of +1 per Spellcrafter level to all Spellcraft checks to design and identify arcane spells. Bonus Feats: At every level evenly divisible by 3, a Spellcrafter gains a bonus feat. This feat must be a metamagic feat, an item creation feat, Spell Mastery, Spell Penetration, Greater Spell Penetration, Spell Focus, or Greater Spell Focus.

Symbiotic Dispelling (Ex): At 3rd level, the Spellcrafter gains a bonus of twice his Spellcrafter level to any roll to Dispel a spell he created.

Instant Casting (Ex): At 5th level, the Spellcrafter gains the ability to replace any prepared spell with a spontaneously-cast spell from his knowledge. He may replace the memorized spell with another spell that he knows (and has scribed in his spellbook) of any level equal to or lower than the spell he is replacing. He must make a Spellcrafting check at DC of 15 + spell level to succeed. He may do this a number of times per day equal to one half his Spellcrafter level, rounded up. This is a full-round action.

Symbiotic Spell Resistance (Ex): At 7th level, the Spellcrafter gains SR equal to 15 + his Spellcrafter level to resist any spell he created.

Innate Magesight (Ex): By the time he reaches 8th level, the Spellcrafter is so familiar with the ways and workings of magic that he can detect its presence at will. Treat this ability as an innate, always-on Detect Magic.

Instant Crafting (Ex): At 10th level, the Spellcrafter gains the ability to craft spells from whole cloth from his vast knowledge of arcane creation and symbology. He must roll a Spellcrafting check at DC 30 + the effective spell level of the effect he is trying to create. If he has a Spell Focus in the school to which the effect would belong, he may apply that bonus to this roll. His Spellcrafter Expertise bonus also applies to this roll. Note that if it is not related to a spell he already knows, the DC should be increased accordingly. Add 5 to the DC for mimicking an Arcane spellcasting effect with no wizardly equivalent.