Skills:Skills C

Candle Magic
Use this skill to imbue magical candles with metamagical feats you do not possess when enchanting with the Enchant Candle feat. Check: At the beginning of the enchanting process, a successful Candle Magic check is required against a DC of 20 + the final adjusted spell level for Metamagic. Failure indicates the enchanting process is not successful, and the time taken is lost. Reagents and XP are not consumed, and so no costs are assessed against the enchanter on an unsuccessful attempt. An enchanter cannot 'take 10' on this roll.

Retry: No.

Special: When enchanting a candle with multiple spell effects, if any of the spells involved use metamagic through the Candle Magic skill, failure on this roll negates the enchanting process for all work on that candle. If multiple spells use metamagic, the DC is 20 + the total adjusted levels of all spells using metamagic.

This skill is a Trained only and does not cause Armor penalties.

Climb
Use this skill to scale a cliff, to get to the window on the second story of a wizard’s tower, or to climb out of a pit after falling through a trapdoor.

This Skill can be used Untrained and there is an Armor check penalty.

Concentration
You are particularly good at focusing your mind.

This skill can be used Untrained and does not cause any armor penalties.

Craft
The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type.

All the crafts listed below are all usable Untrained and do not cause any Armor penalties. All Classes can do all crafts.