Worrill

It is widely held that if you want to know something, you will learn it in Worrill. The people of this Duchy have a love for all sorts of lore, and don't mind sharing it with anyone who will sit down to listen. They grew from the tribe of the Bear and still dwell in the forests and plains of their ancestors. Recently however, the town of Margrim has grown to prominence on the border of Brimlad. It has been said that Margrim was created so the people could get closer to the news from the foreigners who have settled in the interior of the Duchy of Brimlad. While the passion of the people lies within the learning and spreading of information, their daily lives are rather mundane. People work the fields, harvest the forest, and raise livestock just like people all over Vintermor do. At the center of their cultural celebrations is the Awakening. The Awakening coincides with the birth of spring, and is a particularly raucous affair filled with all sorts of mischief and merrymaking. It happens on the day the Great Bear is said to awaken from his winter slumber. Many consider the people of Worrill are an odd lot. Wild one minute, and reserved the next, they can be a man’s best friend or biggest source of irritation. Rarely evil, they are certainly chaotic, but usually follow the laws as far as they can be stretched to suit their fact-finding lust. Within Worrill is also found the only large holding of halflings in the nation. While most of the major cities have ‘half-quarters’, and halflings are not unknown in any but the smallest of settlements, only in the Six Leagues area of Worrill are they the clear majority. This arrangement suits the halflings and the other races just fine, as by and large, the halflings are left in peace, and in turn supply a large percentage of the produce shipped by Worrill to the other duchies.