Ravager

Ravager

Feared by many, understood by few, the infamous Ravager is an individual who has dedicated himself to the service of Varjo, Deity of Slaughter. Living a life of violence and savagery, the Ravager seeks to spread this deity's malignant influence wherever he goes, never resting long in one place lest the forces of good and law pursue him.

Ravagers who come from the ranks of fighters and monks find that the Ravager's offensive capabilities enhance their combat skills, while wizard, sorcerer, cleric and druid Ravagers find their ability to cause terror in their foes is a very useful defensive measure. Ravagers spend much of their time with others of their kind, roaming the land in small, close knit warbands, striking unsuspecting communities without warning, and retiring back into the wilderness to plan their next terrible raid. Sometimes the clergy of Varjp commands a lone Ravager to undertake some mission or project that obliges the Ravager to join up with other, non-Ravager individuals, but such alliances are usually temporary and must be managed carefully, lest they lead to quarrels or worse.

NPC Ravagers are usually encountered in small warbands of from 2 to 6 individuals, but sometimes a lone Ravager may be met when undertaking a special mission.

All Ravagers are readily identified by the bizarre and fearsome facial tattoos they wear to mark themselves as Varjo's instruments.

Hit Die: d10

Requirements

To qualify to become a Ravager, a character must fulfill all the following criteria.

Alignment: Chaotic evil, chaotic neutral, neutral evil

Base Attack Bonus: +5

Feats: Dirty Fighting, Power Attack, Sunder

Intimidate: 3 ranks

Knowledge (Religion): 3 ranks

Survival: 4 ranks

Other: Must survive the Ravager initiation rites

Class Skills

The Ravager's class skills (And the key ability for each skill) are Intimidate (Cha), Knowledge (Religion) (Int), Move Silently (Dex), Profession (Int), and Ride (Dex).

Skill Points at Each Level: 2 +Int modifier

Class Features

Weapon and Armor Proficiency: All Ravagers are proficient with all simple and martial weapons, with all types of armor, and with shields.

Pain Touch: Varjo teaches that life is pain, and so is the touch of the Ravager. A Ravager can make an unarmed touch attack that causes 1d8 hit points of damage, plus one point per the Ravagers level. Weapon attacks also transmit the pain of Varjo, but only at the rate of 1d4 extra points of damage, plus 1 point per the Ravager's level. The Ravager may make one additional pain touch attack for every three levels above the 1st.

Aura of Fear: Enemies within the stated distance of the Ravager suffer a -2 morale penalty on all saving throws for as long as they remain within range, This is a supernatural ability, usable a number of times per day as given on table.

Cruelest Cut: Your familiarity with pain and fear grants you a cruel precision with your melee attacks. You must declare you are using cruelest cut before making any attack rolls. If you miss all your attack that round, you lose one use of the cruelest cut. If you strike successfully, you deal 1d4 points of temporary Constitution damage to your target, in addition to normal damage on one attack. You may use cruelest cut once per day for every three levels you have attained.

Visage of Terror: You have plumbed the true depths of horror and hopelessness. Once per day, you can trigger a spell like ability similar to the arcane spell phantasmal killer (save DC 14 +the Ravager;s class level) as a standard action. TO the foe you select, you seem to take on the visage of what the target fears most. To all other including yourself, no effect is discernible. In order for the phantasm to touch the target, the Ravager must make a successful touch attack. In all other respects, this ability functions as the spell in the PHB.