Feat:Feat W

Weapon Prof Simple All
[General]

You understand how to use all types of simple weapons in combat (see Table 7-4: Weapons, PHB p 98, for a list of simple weapons).

Benefit: You make attack rolls with simple weapons normally.

Special: All characters except for druids, monks, rouges, and wizards are automatically proficient with all simple weapons. A Wizard who casts the spell Tenser's Transformation on herself against proficiency with all simple weapons for the duration of the spell.

Weapon Prof Exotic
[General]

Choose a type of exotic weapon, such as dire flail, or shuriken (see table 7-4: Weapons, PHB p. 99, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat.

Prerequisite: BAB +1 or higher.

Benefit: You make attack rolls with the weapon normally.

Special: You can gain this feat multiple times. each time you take the feat, it applies to a new weapon. Proficiency with the bastard sword or the dwarven waraxe has a prerequisite of Str 13+.

Weapon Prof Martial
[General]

Choose a type of martial weapon, such as a longbow (see Table 7-4 Weapons, PHB pgs. 98-99, for a list of martial weapons). You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description.

Benefit: You make attack rolls with the weapon normally.

Special: Barbarians, fighters, paladins, and rangers are proficient with all martial weapons. You can gain this feat multiple times. Each time you take the feat, it applies to a new weapon. A cleric whose deity's favored weapon is a martial weapon and who chooses War as one of his domains receives the Martial Weapon Proficiency feat related to that weapon for free, as well as the Weapon Focus feat related to that weapon. A sorcerer or wizard who casts the spell Tenser's Transformation on herself gains proficiency with all martial weapons for the duration of the spell.

Weapon Finesse
[General]

Prerequisite: Base attack bonus +1.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: A fighter may select Weapon Finesse as one of his fighter bonus feats. Natural weapons are always considered light weapons.

Weapon Focus
[General]

Choose one type of weapon, such as a greataxe. You are especially good at using this weapon. You can choose "unarmed strike" or "grapple" for your weapon for purposes of this feat. If you are a spellcaster, you can choose "ray", in which case you are especially good with rays, such as the one produced by the ray of frost spell.

Prerequisite: Proficient with weapon, bab +1 or higher.

Benefit: You add +1 to all attack rolls you make using the selected weapon.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon. A fighter must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.

Weapon Specialization
[Special]

Weapon Specialization is available only to fighters of 4th level or higher. See PHB p. 37 for more info.

Widen Spell
[Metamagic]

Benefit: You can alter a burst, emanation, line, or spread shaped spell to increase its area. Any numeric measurements of the spell’s area increase by 100%. A widened spell uses up a spell slot three levels higher than the spell’s actual level. Spells that do not have an area of one of these four sorts are not affected by this feat.

Whirlwind Attack
[General]

You can strike nearby opponents in an amazing spinning attack.

Prerequisite: Int 13+, Expertise, Des 13+, Dodge, Mobility, bab +4 or higher, Spring Attack.

Benefit: When you perform the full attack action, you can give up your regular attacks and instead make one melee attack at your full bab against each opponent within 5 feet.