Skills:Skills S

Scry
Use this skill to spy on someone with a scrying spell or a crystal ball or to perform some divinations.

This skill can be used Untrained and does not cause any Armor penalties.

Search
You can find secret doors, simple traps, hidden compartments, and other details not readily apparent. The Spot skill lets you notice something, such as a hiding rogue. The Search skill lets a character discern some small detail or irregularity through active effort.

This skill can be used Untrained and does not cause any Armor penalties.

Sense Motive
Use this skill to tell when someone is bluffing you, to discern hidden messages in conversations, or to sense when someone is being magically influenced. This skill represents sensitivity to the body language, speech habits, and mannerisms of others.

This skill can be used Untrained and does not cause any Armor penalties.

Sleight Of Hand
You can cut or lift a purse and hide it on your person, palm an unattended object, hide a light weapon in your clothing, or perform some feat of legerdemain with an object no larger than a hat or a loaf of bread.

This skill cannot be used Untrained and does cause any Armor penalties.

Speak Language
Instead of buying a rank in Speak Language, you choose a new language that you can speak.

This skill cannot be used Untrained and does not cause any Armor penalties.

Spellcraft
Use this skill to identify spells as they are cast or spells already in place.

This skill cannot be used Untrained and does not cause any Armor penalties.

Spot
Use this skill to notice bandits waiting in ambush, to see a rogue lurking in the shadows, to see through a disguise, to read lips, or to see the monstrous centipede in the pile of trash.

This skill can be used Untrained and does not cause any Armor penalties.

Survival
Use this skill to follow tracks, hunt wild game, guide a party safely through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.

This skill can be used Untrained and does not cause any Armor penalties.

Swim
Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.

This skill cannot be used Untrained and does not cause any Armor penalties.