Weapon Master

Weapon Master Weapon Master

HD: d10 Follows the fighter progressions wrt BAB and saves.

REQ: BAB +5, Intimidate: 4 ranks (Physical Intimidation should count, I think), Proficiency in a Weapon of your choice, masterwork Weapon, Dodge, Mobility, Combat Reflexes, Expertise, Weapon Focus, Whirlwind Attack, Dex 13+

Class Skills: Intimidate, Knowledge (Weaponry), Listen, Sense Motive, Spot

Skill Points: 2+Int mod

Class Features: Ki Damage(1/day/level): After scoring a hit with your weapon of choice, you do not roll dice to determine damage. Instead, you figure the maximum normal damage possible and use that. Additional damage from things like Power Attack are not included and are calculated separately. This cannot be used with a critical. Increased Multiplier(2): 1/day (increases every other level). Determine the standard critical multiplier for your weapon of choice. With this ability you can increase it by one (e.g. x2+1=x3). You must declare this ability before rolling any damage dice. Superior Weapon Focus(3): Stacking with any existing Weapon Focus Bonus, this adds an additional +1 to attack roles with chosen weapon. Superior Combat Reflexes(5): Lets you make a total number of AoOs in a round equal to your DEX mod+WIS Mod. Ki Critical(7): Gain Improved Critical feat for free. If you already possess this fead, add an additional +2 to your weapon of choice's threat range. Ki Whirlwind(9): Whirlwind Attacks can be made as standard instead of full action.