Feat:Feat G

Great Cleave
[General]

You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.

Prerequisite: Str 13+, Power Attack, Cleave, bab +4 or higher.

Benefit: As Cleave, except that you have no limit to the number of times you can use it per round.

Great Fortitude
[General]

You are tougher than normal.

Benefit: You get a +2 bonus to all Fortitude saving throws.

Giant's Toughness
[General]

You are amazingly tough.

Prerequisite: Base Fort save bonus +8

Benefit: You gain +9 hit points.

Special: You can gain this feat multiple times.

Source: Masters of the Wild

Greater Two-Weapon Fighting
[General]

Prerequisites: Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.

Benefit: You get a third attack with your off-hand weapon, albeit at a –10 penalty.

Special: A fighter may select Greater Two-Weapon Fighting as one of his fighter bonus feats. An 11th-level ranger who has chosen the two-weapon combat style is treated as having Greater Two-Weapon Fighting, even if he does not have the prerequisites for it, but only when he is wearing light or no armor.

Greater Spell Focus
[General]

There is something familiar about a particular school of magic; something that calls out to you. You have explored this strange attraction and found you have a natural affinity for a certain type of magic…to the woe of your opponents.

Prerequisite: Spell Focus

Benefit: A character becomes even more adept with spells of a particular school of magic. The character gains a +4 bonus to the spell save DC for all spells of the chosen school. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case.

Greater Spell Penetration
[General]

Certain uncanny defenses have come under your scrutiny to such a degree that they seem almost childish when you focus your great mind to their destruction.

Prerequisite: Spell Penetration

Benefit: A +4 bonus on caster level checks is granted to the character, when trying to beat a creature's spell resistance.