Feat:Feat P

Point Blank Shot
[General]

You are skilled at making well-place shots with ranged weapons at close range.

Benefit: You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Persuasive
You could sell a tindertwig hat to a troll.

Benefit: You gain a +2 bonus on all bluff and intimidate checks.

Power Attack
[General]

You can make exceptionally powerful melee attacks.

Prerequisite: Str 13+.

Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next action.

Precise Shot
[General]

You are skilled at timing and aiming ranged attacks.

Prerequisite: Point Blank Shot.

Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without suffering the standard -4 penalty (see Shooting or Throwing into a Melee, PHB p. 124)

Pin Shield
[General]

You know how to get inside your opponent's guard by pinning his shield out of the way.

Prerequisite: Two-Weapon Fighting, base attack bonus +4.

Benefit: This feat can be used only when fighting against an opponent who is using a shield and who is your size or one size category bigger or smaller than you. When making a full attack action, you may give up all your off-hand attacks. If you do, you momentarily pin your opponent's shield with your off-hand weapon, and all your remaining attacks during the round are made with your primary weapon (with the normal penalties for fighting with two weapons), and your foe gains no Armor Class benefit from her shield until the end of your action. You cannot use this feat if you are fighting with only one weapon.

Sources: Complete Warrior, Sword and Fist

Plant Control
[General]

You channel the power of nature to gain mastery over plant creatures

Prerequisite: Plant Defiance, ability to cast speak, with plants

Benefit: You rebuke or command plants as an evil cleric rebukes undead. To command a plant, you must be able to speak with it via a speak with plants effect, though you may issue your commands mentally if desired. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you rebuke plants.

Sources: Deities and Demigods, Masters of the Wild

Plant Defiance
[General]

You channel the power of nature to drive off plant creatures.

Prerequisite: Ability to cast detect animals or plants

Benefit: You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.

Sources: Deities and Demigods, Masters of the Wild

Power Critical
[General]

Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.

Prerequisite: Weapon Focus with weapon, base attack bonus +4.

Benefit: When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat.

Special: A fighter may select Power Critical as one of his fighter bonus feats. You can gain Power Critical multiple times. Each time you rake the feat, it may be with a different weapon or the same weapon. If you take it with the same weapon, the effects of the feats stack.

Sources: Complete Warrior, Deities and Demigods, Masters of the Wild

Persistent Spell
[Metamagic]

You can make a spell last all day.

Prerequisite: Extend Spell.

Benefit: Spells with a fixed or personal range can have their duration increased to 24 hours. Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged. You don't need to maintain concentration on persistent detect spells (such as detect magic or detect thoughts) for you to be aware of the mere presence or absence of the subject detected, but gaining additional information requires concentration as normal. A persistent spell uses up a spell slot six levels higher than the spell's actual level.

Sources: Complete Arcane, Deities and Demigods, Forgotten Realms Campaign Setting, Player's Guide to Faerûn